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-
- #include "qe3.h"
-
- /*
- ==============
- CSG_SplitBrushByFace
-
- The incoming brush is NOT freed.
- The incoming face is NOT left referenced.
- ==============
- */
- void CSG_SplitBrushByFace (brush_t *in, face_t *f, brush_t **front, brush_t **back)
- {
- brush_t *b;
- face_t *nf;
- vec3_t temp;
-
- b = Brush_Clone (in);
- nf = Face_Clone (f);
-
- nf->texdef = b->brush_faces->texdef;
- nf->next = b->brush_faces;
- b->brush_faces = nf;
-
- Brush_Build( b );
- Brush_RemoveEmptyFaces ( b );
- if ( !b->brush_faces )
- { // completely clipped away
- Brush_Free (b);
- *back = NULL;
- }
- else
- {
- Entity_LinkBrush (in->owner, b);
- *back = b;
- }
-
- b = Brush_Clone (in);
- nf = Face_Clone (f);
- // swap the plane winding
- VectorCopy (nf->planepts[0], temp);
- VectorCopy (nf->planepts[1], nf->planepts[0]);
- VectorCopy (temp, nf->planepts[1]);
-
- nf->texdef = b->brush_faces->texdef;
- nf->next = b->brush_faces;
- b->brush_faces = nf;
-
- Brush_Build( b );
- Brush_RemoveEmptyFaces ( b );
- if ( !b->brush_faces )
- { // completely clipped away
- Brush_Free (b);
- *front = NULL;
- }
- else
- {
- Entity_LinkBrush (in->owner, b);
- *front = b;
- }
- }
-
- /*
- =============
- CSG_MakeHollow
- =============
- */
- void CSG_MakeHollow (void)
- {
- brush_t *b, *front, *back, *next;
- face_t *f;
- face_t split;
- vec3_t move;
- int i;
-
- for (b = selected_brushes.next ; b != &selected_brushes ; b=next)
- {
- next = b->next;
- for (f = b->brush_faces ; f ; f=f->next)
- {
- split = *f;
- VectorScale (f->plane.normal, g_qeglobals.d_gridsize, move);
- for (i=0 ; i<3 ; i++)
- VectorSubtract (split.planepts[i], move, split.planepts[i]);
-
- CSG_SplitBrushByFace (b, &split, &front, &back);
- if (back)
- Brush_Free (back);
- if (front)
- Brush_AddToList (front, &selected_brushes);
- }
- Brush_Free (b);
- }
- Sys_UpdateWindows (W_ALL);
- }
-
-
- /*
- =============
- CSG_Subtract
- =============
- */
- void CSG_Subtract (void)
- {
- brush_t *b, *s, *frag, *front, *back, *next, *snext;
- face_t *f;
- int i;
-
- Sys_Printf ("Subtracting...\n");
-
- for (b = selected_brushes.next ; b != &selected_brushes ; b=next)
- {
- next = b->next;
-
- if (b->owner->eclass->fixedsize)
- continue; // can't use texture from a fixed entity, so don't subtract
-
- for (s=active_brushes.next ; s != &active_brushes ; s=snext)
- {
- snext = s->next;
- if (s->owner->eclass->fixedsize)
- continue;
-
- for (i=0 ; i<3 ; i++)
- if (b->mins[i] >= s->maxs[i] - ON_EPSILON
- || b->maxs[i] <= s->mins[i] + ON_EPSILON)
- break;
- if (i != 3)
- continue; // definately don't touch
-
- frag = s;
- for (f = b->brush_faces ; f && frag ; f=f->next)
- {
- CSG_SplitBrushByFace (frag, f, &front, &back);
- Brush_Free (frag);
- frag = back;
- if (front)
- Brush_AddToList (front, &active_brushes);
- }
- if (frag)
- Brush_Free (frag);
- }
- }
-
- Sys_Printf ("done.\n");
- Sys_UpdateWindows (W_ALL);
- }
-